Tutorials¶
Six guided builds that take you from a single falling body to a measured, physics-validated mechanism. Each is short, hands-on, and ends with a check against a closed-form result — so you finish knowing the solver is right, not just that something moved. No prior multibody-dynamics experience is assumed.
Work through them in order (each builds on the last), or jump to the one you need.
| # | Tutorial | You'll learn | Validated against |
|---|---|---|---|
| 1 | Your First Simulation | The workspace; build → solve → play back a falling body | Free fall, s = ½gt² |
| 2 | Build a Pendulum | Your first joint; a body becomes a mechanism | Pendulum period, T = 2π√(L/g) |
| 3 | A Tour of Joints | Revolute vs Prismatic vs Spherical — degrees of freedom | Distinct motion per DOF count |
| 4 | Springs & Dampers | Force elements; oscillation and damping | ωₙ = √(k/m), damping ratio ζ |
| 5 | Forces, Torques & Drive Laws | Applying loads; shaping them over time | a = F/m, α = τ/I |
| 6 | Markers & Requests | Measuring results as exact numbers | Rigid-link distance, swing angle, joint reaction |
Prefer a single document?
The same six tutorials are also compiled into a downloadable PDF manual — handy for reading offline or printing. (Download link added when the docs site goes live.)
Missing a topic? The set is growing — plotting, reaction/force review, and full worked mechanisms (slider-crank, four-bar, Whitworth) are next.